Monday 24 November 2014

Further Designs

This post will be fairly short, simply showing the sketches and subsequent designs I've made over the past few days.
 
<Sketches will be added here once scanned>

You can see the development from sketches to final product, as well as slight amendments made to suit the screen. As with before, the best way to view these images is in fullscreen on a mobile device.


The next step will be to create a wide range of screenshots for the various functions of the application, and then construct the animation and promotional material to accompany the final concept presentation.


Friday 21 November 2014

Homepage Designs

After a long period of designing and sketching, the homepage has been created. Whilst this is a work in progress and likely to change, it gives you an idea of the visual style and layout that the application aims to achieve.


The best way to view this image is to save it to your smartphone, and viewing it in fullscreen.

The top of the application is strongly inspired by Twitter, whilst the tiled scrolling feed more by Google and Facebook.

Further posts will come showing the design development, as well as more and more pages from the app. Stay tuned!  

Thursday 13 November 2014

Information Architecture - Steve Krug

  1. “Don’t make me think.”
  2. “It doesn't matter how many times I have to click, as long as each click is a mindless, unambiguous choice.”
  3. “Get rid of half the words on each page, then get rid of half of what is left.”

Steve Krug's concepts on usability are wise words for anyone designing any interactive interface, and whilst his writings were originally in reference to web based usability, the themes and ideas can easily be appropriated for a mobile platform.

Simplicity is frequently referred to as one of the key factors to good interface design, minimalising the potential for the end user to be confused or uninterested. Shortening the journey to information is not considered as important as making sure the journey itself is painless and intuitive. Everything from the wording of available options to the colour of the border on clickable boxes can influence the time it takes for a user to decide whether they want to click through or not.

In terms of the architecture of the application, it is my intention to maintain a visual sense of 'real estate', where imagery and structure is maintained across all of the application. In a practical sense, this allows users to become familiar with navigational aspects of the application as well as developing an understanding of location in relation to other forms of content. If the app was to have the home button in different places when moving from page to page then the end user will experience a very disjointed journey to any content that they desire.

Structurally, I intend to construct a narrow and deep architecture, with real estate similar to that of Twitter for example, with a home button always present, and a small selection of shortcuts at the bottom of the screen. This allows the rest of the screen space to be dedicated to the content of each page, as well as making sure the focus is on the appropriate material. Functionality is something that needs to be at an optimal point for this application to maintain its audience, and therefore each user function should be effortless, much like Krug's views on navigation. For general sub-headings within the application, I have written a short list, and these are current navigational signposts to content, or external sites.

Within each section there will be more content, however these are the headings that summarise their subsequent content in the most succinct manner.

-Home
-News
-Sports/Societies
-Deals
-Events
-Email
-Blackboard

Krug raises the idea that some users prefer to browse first, whereas some prefer to use search functions. I'll need to make sure that both types of user can satisfy their usage trends as quickly as possible from the point of opening the app.

As well as structural hierarchy, there is also the concept of visual hierarchy to consider. Do some menu options command more attention that others? Is the space used efficiently to inform the user about which information is the most important and/or relevant? Ensuring that font thickness, spacing, and even bordering is consistent with the intended portrayal. All these things will come with the design portion of the product, which is already underway.

In summary, getting visual design correct can be a tricky task, however the benefits are massive. If users experience good architecture and design then confidence in the application, brand, or product is instilled, moving towards improving the overall customer satisfaction. 

Monday 3 November 2014

Further LSU Design Analysis

Following on from the previous post, which took a brief look into the current design choices of the Lincoln Students Union, I thought it would be beneficial to the development of our product to look further into these choices and learn what changes need to be made. Optimising the visual aesthetic of the application is a fundamental portion of what ensures users return to an app, thus prolonging the life and function of the product.

As was mentioned in the previous post, the design of the current LSU website is cluttered and unclear, with a few different styles being employed all in one place. It seems that the presentation of information on the site needs some form of cohesion, to bring together the information in one place with a suitable and functional framework.


Above you can see the current homepage of lincolnsu.com, which in my opinion is all over the place. There's banners, overlays, columns, lists and menus spread out in a poorly organised fashion.

Firstly, the dropdown options for the site run over more than one line, and the website looks poorly made as a consequence. For the application to maintain an active audience, the design needs to be optimal, with no wasted space or untidy finishing.


As you can see above, the menu has a portion of negative space that could be utilised much more efficiently. There is also a selection of menu options that have further options available through menu dropdowns, however there are also some menu options that do not. Uniformity is not something that is utilised enough in the design of this website, and it something that I will be very keen to implement for the conceptual development of the application.

Further into the website, there are pages for information regarding the societies, sports teams and liberation groups available in the SU. The design for these pages is different from the front page of the website, furthering the need for a site wide design style, rather than a range of designs on various pages. Branding is a key issue that a well designed application can help to solve, providing a stable and recognisable product for the students that will use it.



Becomes...


Which becomes... 


It feels like the front page, group selection page, and group list page were all designed at separate times,  with the final product ending up with a disjointed feeling. This also means the user takes more time on each page to establish what they are looking for, slowing down their navigation, increasing the possibility of losing the interest of the user. 

To ensure that these issues are not present in my own work, I will develop a design style across the application, preventing any clashes from article to article or page to page.